MARIE PIERRE ROCHEL
Environment concept artist
for animation & Games




Proficiencies
Photoshop, Animate
Mac or PC


I studied Fine Arts in Paris and graduated in Interior Architecture.
I began working in advertising, for packaging and brand agencies in Paris, and at some point, landed in the animation industry. 
I also had a great opportunity to work in the game industry for 3 years.

I am currently living in the south of France


My experiences in Games
 
The studio
Gameloft, Barcelona

Projects

GANGSTAR, Java, not released
DIAMOND BLAST, android, not released
PLAYMOBIL PIRATES, android, released in December 2012
BUBBLE BASH 3, android, released in October 2012
FANTASY TOWN, Social Game , android released in December 2011 
MY LIFE IN NEW YORK, Java, released in February 2011
ASPHALT 6, Adrenaline, released in June 2011


My experiences in animation

The studios
Mainframe Entertainment, Vancouver BC
Bardel, Vancouver BC 
BigBadBoo, Vancouver BC
DHX media, Vancouver BC
Nerdcorps Entertainment, Vancouver BC
Blue Spirit, Angoulème, France
2 Minutes, Angoulème, France
Folimage, Valence, France
BKN, Arles, France 
Cinar Animation, Montreal, Canada
Ciné-Groupe, Montreal, Canada
SA Story, Paris, France


The projects


The Octonauts (Features: Caves of Sac Actun, Ring of Fire, Great Barrier Reef)&(Series: Above and beyond)
Monster High
16 Hudson
1001 Nights (3rd season)
7 habits for happy kids
Lili & Lola
Doctor dimension pants
Tchoupi
Le monde merveilleux de Pahe
Blaise le blasé 
Allez raconte 
Banja 
Invisible Private Eye, (développement)
Lost continent 
Mona the vampire
Animal Crackers 
Little Lulu 
La Prophétie des Grenouilles, by Jacques-Remi Girerd (Feature)
Caillou 
Paddington bear adventures 
Arthur 
Spirou
The busy world of Richard Scarry 
David Copperfield, (Christmas Special) 
Cupido
Les jumeaux du bout du monde 
Sophie et virginie

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